Global Oddity: I Summon Deities to Crush All Foes
This is a despair‑stricken doomsday world riddled with betrayal. Mysterious monster‑infested dungeons keep popping up across the globe. Nations are forced to send explorers into these realms to survive. Victory boosts national fortune, while defeat brings devastating natural disasters. Hounded by explorers from powerful nations led by the United States, Dragon Country’s expeditions suffer repeated defeats. Its national fortune plummets to rock bottom. Crop failures and supernatural corruption spread across the land, pushing its people to the brink of collapse. Yi Ping’an, a young man transported into this world, becomes Dragon Country’s last remaining explorer. He steps into the Bloody Prison dungeon prepared for certain death, only to be seen as easy prey by foreign explorers. On the brink of death, Yi Ping’an awakens the Divine Summon Gacha System. Instead of leveling up by slaying monsters, this system runs on emotion points. He gains energy whenever his outrageous acts shock humans or ghosts. Using this mechanic, Yi Ping’an beats demonic prisoners inside the dungeon to earn his first batch of points. He then draws a card and summons Nezha. Even at one‑star power, Nezha wields overwhelming strength capable of crushing the dungeon boss. He effortlessly resolves crises within the instance and strikes down Japanese explorers plotting against him. Using his wits and his summoned deity’s power, Yi Ping’an slays the final boss, restoring 2,000 national fortune points for Dragon Country and averting total national ruin. Yet this is only the beginning. In the subsequent Cursed Land dungeon, he encounters overconfident explorers from White Elephant Nation, who mock Dragon Country for lacking faith. Yi Ping’an summons White Crane Boy and Erlang God, trampling their so‑called gods underfoot. Paul, an explorer from the United States, sees Yi Ping’an’s unstoppable momentum. He assembles elites from seventeen countries, illegally breaking into the dungeon with forbidden relics to lay siege, even striking a bargain with a Cthulhu‑like outer god.